It was fun once I worked out that the jump height seems to depend how long you hold down W and once I accepted that I wasnt going to be able to predict which way A and D would make me walk. Its particularly odd to hold down a movement, have him walk one way, release then press that same key only to have the guy reverse direction. I'd suggest making left mean the guys left instead of screen left. That way it won't flip as he goes from being upside down to being upright.
I passed a few levels without doing anything. The guy spawned and immediately dropped into the wormhole.
Hang on, the house is the goal?! Why does the target indicator point me to the wormhole/blackhole? I thought I was progressing through various dimensions by passing through the wormhole, that the red arrow was pointing the way I should go.
Awesome game. The collision detection felt pretty good to me. Good twitchy fun. Reminds me of super meat boy. Punishingly difficult but you get infinite attempts :)
Really brilliant hypnotic fun :D
Great fun. Simple game play and a nice look.
The jumping feels a bit "jetpackish" to me. Like the character is accelerating after they've left the ground.
When you shoot the block that one of the monsters can walk on her is able to levitate across that space.
Other than that my only complaint is that it's too short. Is there a bigger better version in the works?
I felt like it was awfully difficult. I swam around at random and died twice with no idea what I was meant to do. On my third attempt I found a coin and that gave me some sense or purpose. It may be wise to ensure that the first pickup is onscreen when you start. That gives you the idea that you're meant to be picking stuff up.
Even once I knew that I was meant to be picking stuff up I was stuck in a loop getting one coin, dying and restarting. Its not much fun. You need to be able to get a decent run on your first run through. If this is possible but Ive just missed something then make that something more obvious.
I like the visual style.
An interesting concept.
It's odd that when you have multiple zombies onscreen they all move in sync. It would be nice if they moved independently.
The collision detection seems a bit unfair on the player. I felt like I was being hit by the zombies when I had clearly jumped over them.
From the "you're dead" screen there doesnt seem to be any way to restart the game.
I did enjoy playing but it just felt a bit rough around the edges.
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